![]() ![]() ![]() For example to color negative integers red use: typedef int64 ColorInt Custom color functions should return an integer and see the Attribute Functions and Inline Expressions section for information on writing custom functions. Starting in version 12.0 of 010 Editor, a function or expression can also be specified for a foreground or background color. ![]() Note that the fgcolor and bgcolor syntax requires 010 Editor version 3.1 or higher. When using a dark Theme, background colors are automatically darkened to fit in better with the theme and this can be controlled using the ThemeAutoScaleColors function. Int first // will be colored red int second // will be colored redįor more information. The specialĬolor constant 'cNone' can be used to turn off coloring. To one of these functions will be assigned the default color. SetColor functions to set the default color. The second way of coloring variables is to use the SetForeColor, SetBackColor, or Or a number constant in the format '0xBBGGRR' (e.g. Here '?' can indicate eitherĪ built-in color constant (see SetBackColor for a list) If you just wish to set the color of a single variable, the syntaxĪfter a variable to set the foreground or background color respectively. There are multiple ways to control the color of For example, the header bytes of a file could be colored differently When parsing a file, different colors can be applied to variables by using a To switch between hexadecimal, decimal, octal, or binary display formats, see the functions DisplayFormatDecimal, DisplayFormatHex, DisplayFormatBinary, and DisplayFormatOctal in Interface Functions.Īn alternate way of specifying the format for a variable is to use the syntax '' after a variable declaration or a typedef. More examples are available in the Inline Read and Write Functions section.īy default, all variables declared will be displayed in the Template Results panel in decimal format. For example to specify a red background color if an int64 is negative use: int64 c1 The second way to write an inline function is to write an expression enclosed inside brackets '(' and ')'. The keyword this is used to access the current variable inside the expression and note that this, this, etc. For example: typedef float Vec3f ", this, this, this)> First, a function can be called for the attribute and arguments can be passed to the function using '(' and ')' but the arguments can be any expression. If( s ' brackets without having to write a separate function. The return type depends upon the type of attribute being defined and the following is an example of a comment function that returns a string: string SizeCommentFunc( MySize &s ) Only the write function takes a second argument which is a string. The first argument for the function is a reference to the variable defined with '&'. Then the function should be defined in the Template after the typedef or variable is defined. One method to do this is to specify just the function name in the attribute. Some special attributes as listed above can specify a custom function or expression. All attributes are discussed below except for the read and write attributes (used to create Custom Variables), the size attribute (used to create On-Demand Structures), the optimize attribute (used with Optimized Arrays) and the disasm attribute (used for Disassembly in Templates).Īttribute Functions and Inline Expressions Special Attributes that can use or () statements are discussed in the Attribute Functions and Inline Expressions section and note () is only available in 010 Editor version 12.0 or higher and had extra limitations before version 12.0. Theįollowing attributes are supported: ||(), One or more special attributes can be specified after a variable inside '' brackets. The main way of grouping Template variables together is to declare structs or unions and see the Structs and Unions help topic for more information. Variables which behave as regular C variables can be declared using the local keyword as discussed below. Variables can also be edited using Scripts (see Editing Variables with Scripts). See Data Types for a list of allowed types. Both variables will be displayed in the Template Results panel and can be used for editing the file. Would create the character array header, which is mapped to the first 4 bytes of the current file, and the integer numRecords, which is mapped to the next 4 bytes of the file. For example, running the template: char header Installing Files on Open from the Repositoryĭeclaring variables in templates is performed similar to ANSI C and Scripts, but with an important difference: every time a variable is declared in the Template, that variable is mapped to a set of bytes in a file.Using 010 Editor - Templates and Scripts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |